Stranger Things: The Game (Mobile)

I know, I know. I said that I wouldn’t talk about the show anymore once my Summer of Stranger Things ended. But technically summer isn’t over yet, so I’m still safe. Right? Honestly, I don’t even care. I’m still going to talk about Stranger Things, and today I want to talk about Stranger Things: The Game!

(Not to be confused with Stranger Things 3: The Game on PC/Console or the Stranger Things mobile game releasing next year that is rumored to appeal to Pokemon Go fans. I’m talking about the Stranger Things mobile game that has been out since October 2017. Keeping up?)

I had downloaded this game when it had first come out and got maybe a third of the way through before neglecting it during a particularly busy season of my life. Sometime later I upgraded my phone and forgot the app altogether, until just recently, when I was needing a Stranger Things fix and decided to try it again.

I picked up right where I had left off, and after getting my bearings and re-learning the game, I sailed through it over the course of two days. It apparently took me just under a total of seven hours to reach 100% completion, but to be honest, I could’ve kept playing forever, if there was more to find and/or achieve in the game.

I am a notorious completionist, so as badly as I wanted it to go on forever, it was satisfying to have every item collected and every task completed.

There are six chapters: The Lost Boys, The Gate, The Voice in the Radio, Fire and Water, Riddles in the Dark, and The Hydra. Over the course of the game, you get to explore various parts of Hawkins, Indiana, including the lab, the school, the downtown area, and the houses of some of the characters. (Several of these larger/core areas are referred to in-game as dungeons!)

There are also currently eight playable characters, with a total of four tools, eleven upgrades, and three types of ammo.

You can also collect forty heart pieces (which increase your health), twelve gnomes (used to unlock some upgrades), eight waffles (used to unlock Eleven), and eight VHS tapes (used to unlock a clip of Stranger Things 2, which can be viewed in the theater).

Both the graphics and gameplay are beautifully akin to the adventure games of the Super NES era, with a 16-bit art style played at an overhead view. The mechanics, however, are totally stripped down and simple. All movement, combat, inspecting and activating items, and virtually everything else is achieved by just tapping the screen.

There are two game modes: Normal and Classic. In Classic mode, you are returned to the beginning of your current dungeon upon death, and enemies respawn even after the dungeon has been completed. (I must confess, I’ve only played Normal mode, because I’m lame. Maybe I’ll muster up the courage to play Classic one day.)

The game is meant to take place after season one and before season two. Upon initial release, the game only included seven characters, all mainstays from season one. Max was added sometime later, along with her house and Billy’s infamous Camaro. There are also an awful lot of rats in the game…

The Stranger Things mobile game is a lot of fun to play. It’s simple, but it has enough puzzles and little challenges to slow you down here and there. There are also a lot of little easter eggs and references in the game, as well as clever snippets of dialog. 

I really enjoyed playing this game all the way through, and highly suggest it for anyone who hasn’t tried it yet and wants a Stranger Things fix to help get them through until season 4.

If you complete the game 100%, tweet me a screenshot of your time! And let me know if you’ve played the PC/Console game- if you have, do you like it and should I try it? Let me know!


// GEEK :
(noun) obsessive enthusiast, or (verb) be or become extremely excited or enthusiastic about a subject

// ABOUT :

Morgan of House Geek, First of Her Name, Mother of a Ton of Funkos, Collector of Things, Writer of Stories, Designer of Websites, Watcher of Films, and Player of Games.

INTJ. Libra-Scorpio Cusp. Slytherin.

Jack of all trades, master of none.


I prefer purchasing trades & volumes more than single issues. I find them to be more durable, so I can enjoy them more and they can easily stand on my display shelves without boards.